Thursday, March 31, 2011

character modeling pipeline 3


-only a rough pass, final textures will be optimized for rendering.

Monday, March 28, 2011

character modeling pipeline 2

so, after you concept what comes next? a base mesh of your character. This mesh is roughly around 30000 quads.Now with everything separated and layered correctly Il import into zbrush and begin to really get the sculpting going.

a turnaround

some detail from the bottom of the arm.

Sunday, March 20, 2011

A quick creature concept, roughly completed in 4 hours.

Sunday, March 06, 2011

Saturday, March 05, 2011