Tuesday, April 21, 2015

Art dump!

 Its only been a year without an update. Time for some new blood. 


A concept for an environment

Further look design, and potential game screen composition. 

A hd version of Firebrand from Demons crest.


Screen shot from a game im developing in my spare time. 

Product renders for a Redbull pitch. 

 

Somulo from demons crest. I cut him up and animated him on planes. 

Another in-game screenshot. 

And finally an fx shot I did for the Rad boarding release trailer. 

Monday, August 18, 2014

Roland Deschain of gilead

Some personal work. Im a huge Dark tower fan, and I've wanted to build Roland for some time now. This is just a test to explore some skin shading and use vray a bit more.Ive added a screen for my skin shader. If anyone wants to know how its connected just leave a comment.



Saturday, May 10, 2014




Some work from our current game. These are all rejected our unused concepts though. Can't wait to post the approved stuff.

Sunday, February 02, 2014

A tribute to all hail megatron.

One of the best comics ive ever read, and the reason ive made transformers 3d models for the past 2 years. Time to move on, and make my own characters/giant robots. But befour i do i figured id go out in style.

Sunday, December 29, 2013

Another single day challenge

Trying to up my game a bit, and tell a little story in the process. Stuffs more fun when things aren't just a baron landscape.  Thanks to "rustythe1" for the use of his ship model. I wasent going to build something that complex in a night.. and its free to use.


Heres some screens of the maya setup.

Tuesday, November 26, 2013

Devastator



A new model!
Prepare for extermination!!

Thursday, November 07, 2013

MOre visual develpoment tests.


Trying to cut down my render time while maximizing the output.

Tuesday, November 05, 2013

Mentalray sharers are boss

Some adventures in mental ray. Learned how to combine the mi_car_paint_phen, coupled with a normal map. Using the bump combiner node ( a special node i had to hunt down off the net) I was finally able to connect the damn thing. Using the relationship editor i added the mi_car_paint_phen shader to the bump combiner, by connecting the results output, to the M_input. Then i piped in the 2dbump node into M_bump_0, and enable m_bump in the property's tab for the bump combiner. A hdr and a few area lights later i wound up with this. And with a lack of background, what else could i put in there.. It had to be 80's lasers..

Monday, July 08, 2013

Something new because people are apparently still looking at this place. So thanks guys!

Friday, March 30, 2012

Thursday, February 09, 2012

Have you ever thought of doing somthing EVIL, He-man?



i got the skin brushes here http://www.brushking.eu/412/human-skin-brushes.html



Tuesday, February 07, 2012

Krang v2



the green wasent working.. so i just decided to try another color contrast...

Saturday, February 04, 2012

Krang

Update: wanted to refine things a bit more...







Heres the rough

Wednesday, February 01, 2012

Tuesday, January 31, 2012

Wednesday, November 16, 2011

Monday, November 14, 2011

Friday, October 28, 2011

Thursday, October 13, 2011



well that's just prime..