Monday, August 18, 2014

Roland Deschain of gilead

Some personal work. Im a huge Dark tower fan, and I've wanted to build Roland for some time now. This is just a test to explore some skin shading and use vray a bit more.Ive added a screen for my skin shader. If anyone wants to know how its connected just leave a comment.

Saturday, May 10, 2014

Some work from our current game. These are all rejected our unused concepts though. Can't wait to post the approved stuff.

Sunday, February 02, 2014

A tribute to all hail megatron.

One of the best comics ive ever read, and the reason ive made transformers 3d models for the past 2 years. Time to move on, and make my own characters/giant robots. But befour i do i figured id go out in style.

Sunday, December 29, 2013

Another single day challenge

Trying to up my game a bit, and tell a little story in the process. Stuffs more fun when things aren't just a baron landscape.  Thanks to "rustythe1" for the use of his ship model. I wasent going to build something that complex in a night.. and its free to use.

Heres some screens of the maya setup.

Tuesday, November 26, 2013


A new model!
Prepare for extermination!!

Thursday, November 07, 2013

MOre visual develpoment tests.

Trying to cut down my render time while maximizing the output.

Tuesday, November 05, 2013

Mentalray sharers are boss

Some adventures in mental ray. Learned how to combine the mi_car_paint_phen, coupled with a normal map. Using the bump combiner node ( a special node i had to hunt down off the net) I was finally able to connect the damn thing. Using the relationship editor i added the mi_car_paint_phen shader to the bump combiner, by connecting the results output, to the M_input. Then i piped in the 2dbump node into M_bump_0, and enable m_bump in the property's tab for the bump combiner. A hdr and a few area lights later i wound up with this. And with a lack of background, what else could i put in there.. It had to be 80's lasers..