Tuesday, November 26, 2013

Devastator



A new model!
Prepare for extermination!!

Thursday, November 07, 2013

MOre visual develpoment tests.


Trying to cut down my render time while maximizing the output.

Tuesday, November 05, 2013

Mentalray sharers are boss

Some adventures in mental ray. Learned how to combine the mi_car_paint_phen, coupled with a normal map. Using the bump combiner node ( a special node i had to hunt down off the net) I was finally able to connect the damn thing. Using the relationship editor i added the mi_car_paint_phen shader to the bump combiner, by connecting the results output, to the M_input. Then i piped in the 2dbump node into M_bump_0, and enable m_bump in the property's tab for the bump combiner. A hdr and a few area lights later i wound up with this. And with a lack of background, what else could i put in there.. It had to be 80's lasers..